Yes, relative to the time that it gets "drawn".


On Thu, Dec 5, 2013 at 6:49 PM, Alan Sondheim <[email protected]> wrote:

>
>
> it has a relative rather than an absolute address -
>
>
> On Thu, 5 Dec 2013, Pall Thayer wrote:
>
>  James, some of what you say is correct but, as I understand it, a voxel
>> generally doesn't "own" a particular place in a construction. It's
>> placement
>> is dependent on when it gets drawn within the construction of the whole.
>> So,
>> time is of the essence... so to speak.
>>
>>
>> On Tue, Dec 3, 2013 at 7:22 PM, James Morris <[email protected]> wrote:
>>
>>       On Tue, 03 Dec 2013 08:10:04 -0800
>>       Rob Myers <[email protected]> wrote:
>>
>>       > On 03/12/13 08:00 AM, James Morris wrote:
>>       > >> On Dec 3, 2013 2:27 PM, "Pall Thayer" <[email protected]
>>       > > <mailto:[email protected]>> wrote:
>>       > >> >
>>       > >> > Volume = space = time, no?
>>       > >>
>>       > >
>>       > > no I wouldn't say so.
>>       >
>>       > In spacetime it is.
>>       >
>>
>>       The pixel has physical material form, as in the thing in your
>>       LCD/Plasma/CRT screen - or a direct correlation with a physical
>>       material thing. But a voxel does not have a direct physical
>>       correlation. There is no display device with a three
>>       dimensional resolution, such as 1024x768x640 (ie 3D SVGA).
>>
>>       The voxel is only an abstraction and is only 3D in the sense
>>       that all
>>       the data surrounding it ends up projected onto a two dimensional
>>       plane
>>       causing it to appear to be a scene existing in 3 dimensions.
>>       Time is
>>       not a necessary ingredient...
>>
>>       Time is only required when if the observer is to have a role in
>>       that
>>       scene ie a 3d 1st person game vs say, scientific imaging
>>       software
>>       where interaction is not time based and responding... difficult
>>       to
>>       think of concrete example.. I'm thinking programs typed in from
>>       magazines that played with basic 3D graphics. There was no time
>>       in
>>       them.
>>
>>       That's why I say  no space != time, but to be honest I'm not
>>       entirely
>>       convinced myself. The other part of the argument though (there's
>>       probably some form of criticism easily applied to this) is it
>>       not rather
>>       arbitrary to insist a voxel is time based but a pixel is not?
>>
>>       vaguely related links:
>>
>> http://www.tested.com/tech/gaming/451611-bringing-back-
>> voxel-starforge-cube
>>       -world-and-return-graphical-style/
>>
>>       http://imgur.com/gallery/Rs9kJ2D
>>
>>
>>       james.
>>
>>
>>
>>       > And I mean in theory any human artwork not on a 1970s American
>>       deep
>>       > space probe will fall into the sun in a few billion years.
>>       >
>>       > But this does seem more like spimes than voxels:
>>       >
>>       > http://en.wikipedia.org/wiki/Spime
>>       >
>>       > >> we're not talking about milk here are we?
>>       >
>>       > http://www.youtube.com/watch?v=w_f9BII36vI
>>       >
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>>
>>
>> --
>> *****************************
>> Pall Thayer
>> artist
>> http://pallthayer.dyndns.org
>> *****************************
>>
>>
>>
> ==
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*****************************
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artist
http://pallthayer.dyndns.org
*****************************
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