On Tue, 03 Dec 2013 08:10:04 -0800
Rob Myers <[email protected]> wrote:

> On 03/12/13 08:00 AM, James Morris wrote:
> >> On Dec 3, 2013 2:27 PM, "Pall Thayer" <[email protected]
> > <mailto:[email protected]>> wrote:
> >> >
> >> > Volume = space = time, no?
> >>
> > 
> > no I wouldn't say so.
> 
> In spacetime it is.
> 

The pixel has physical material form, as in the thing in your
LCD/Plasma/CRT screen - or a direct correlation with a physical
material thing. But a voxel does not have a direct physical
correlation. There is no display device with a three
dimensional resolution, such as 1024x768x640 (ie 3D SVGA).

The voxel is only an abstraction and is only 3D in the sense that all
the data surrounding it ends up projected onto a two dimensional plane
causing it to appear to be a scene existing in 3 dimensions. Time is
not a necessary ingredient...

Time is only required when if the observer is to have a role in that
scene ie a 3d 1st person game vs say, scientific imaging software
where interaction is not time based and responding... difficult to
think of concrete example.. I'm thinking programs typed in from
magazines that played with basic 3D graphics. There was no time in
them.

That's why I say  no space != time, but to be honest I'm not entirely
convinced myself. The other part of the argument though (there's
probably some form of criticism easily applied to this) is it not rather
arbitrary to insist a voxel is time based but a pixel is not?

vaguely related links:

http://www.tested.com/tech/gaming/451611-bringing-back-voxel-starforge-cube-world-and-return-graphical-style/

http://imgur.com/gallery/Rs9kJ2D


james.



> And I mean in theory any human artwork not on a 1970s American deep
> space probe will fall into the sun in a few billion years.
> 
> But this does seem more like spimes than voxels:
> 
> http://en.wikipedia.org/wiki/Spime
> 
> >> we're not talking about milk here are we?
> 
> http://www.youtube.com/watch?v=w_f9BII36vI
> 
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