James, some of what you say is correct but, as I understand it, a voxel generally doesn't "own" a particular place in a construction. It's placement is dependent on when it gets drawn within the construction of the whole. So, time is of the essence... so to speak.
On Tue, Dec 3, 2013 at 7:22 PM, James Morris <[email protected]> wrote: > > On Tue, 03 Dec 2013 08:10:04 -0800 > Rob Myers <[email protected]> wrote: > > > On 03/12/13 08:00 AM, James Morris wrote: > > >> On Dec 3, 2013 2:27 PM, "Pall Thayer" <[email protected] > > > <mailto:[email protected]>> wrote: > > >> > > > >> > Volume = space = time, no? > > >> > > > > > > no I wouldn't say so. > > > > In spacetime it is. > > > > The pixel has physical material form, as in the thing in your > LCD/Plasma/CRT screen - or a direct correlation with a physical > material thing. But a voxel does not have a direct physical > correlation. There is no display device with a three > dimensional resolution, such as 1024x768x640 (ie 3D SVGA). > > The voxel is only an abstraction and is only 3D in the sense that all > the data surrounding it ends up projected onto a two dimensional plane > causing it to appear to be a scene existing in 3 dimensions. Time is > not a necessary ingredient... > > Time is only required when if the observer is to have a role in that > scene ie a 3d 1st person game vs say, scientific imaging software > where interaction is not time based and responding... difficult to > think of concrete example.. I'm thinking programs typed in from > magazines that played with basic 3D graphics. There was no time in > them. > > That's why I say no space != time, but to be honest I'm not entirely > convinced myself. The other part of the argument though (there's > probably some form of criticism easily applied to this) is it not rather > arbitrary to insist a voxel is time based but a pixel is not? > > vaguely related links: > > > http://www.tested.com/tech/gaming/451611-bringing-back-voxel-starforge-cube-world-and-return-graphical-style/ > > http://imgur.com/gallery/Rs9kJ2D > > > james. > > > > > And I mean in theory any human artwork not on a 1970s American deep > > space probe will fall into the sun in a few billion years. > > > > But this does seem more like spimes than voxels: > > > > http://en.wikipedia.org/wiki/Spime > > > > >> we're not talking about milk here are we? > > > > http://www.youtube.com/watch?v=w_f9BII36vI > > > > _______________________________________________ > > NetBehaviour mailing list > > [email protected] > > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > -- ***************************** Pall Thayer artist http://pallthayer.dyndns.org *****************************
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