James, some of what you say is correct but, as I understand it, a voxel
generally doesn't "own" a particular place in a construction. It's
placement is dependent on when it gets drawn within the construction of the
whole. So, time is of the essence... so to speak.


On Tue, Dec 3, 2013 at 7:22 PM, James Morris <[email protected]> wrote:

>
> On Tue, 03 Dec 2013 08:10:04 -0800
> Rob Myers <[email protected]> wrote:
>
> > On 03/12/13 08:00 AM, James Morris wrote:
> > >> On Dec 3, 2013 2:27 PM, "Pall Thayer" <[email protected]
> > > <mailto:[email protected]>> wrote:
> > >> >
> > >> > Volume = space = time, no?
> > >>
> > >
> > > no I wouldn't say so.
> >
> > In spacetime it is.
> >
>
> The pixel has physical material form, as in the thing in your
> LCD/Plasma/CRT screen - or a direct correlation with a physical
> material thing. But a voxel does not have a direct physical
> correlation. There is no display device with a three
> dimensional resolution, such as 1024x768x640 (ie 3D SVGA).
>
> The voxel is only an abstraction and is only 3D in the sense that all
> the data surrounding it ends up projected onto a two dimensional plane
> causing it to appear to be a scene existing in 3 dimensions. Time is
> not a necessary ingredient...
>
> Time is only required when if the observer is to have a role in that
> scene ie a 3d 1st person game vs say, scientific imaging software
> where interaction is not time based and responding... difficult to
> think of concrete example.. I'm thinking programs typed in from
> magazines that played with basic 3D graphics. There was no time in
> them.
>
> That's why I say  no space != time, but to be honest I'm not entirely
> convinced myself. The other part of the argument though (there's
> probably some form of criticism easily applied to this) is it not rather
> arbitrary to insist a voxel is time based but a pixel is not?
>
> vaguely related links:
>
>
> http://www.tested.com/tech/gaming/451611-bringing-back-voxel-starforge-cube-world-and-return-graphical-style/
>
> http://imgur.com/gallery/Rs9kJ2D
>
>
> james.
>
>
>
> > And I mean in theory any human artwork not on a 1970s American deep
> > space probe will fall into the sun in a few billion years.
> >
> > But this does seem more like spimes than voxels:
> >
> > http://en.wikipedia.org/wiki/Spime
> >
> > >> we're not talking about milk here are we?
> >
> > http://www.youtube.com/watch?v=w_f9BII36vI
> >
> > _______________________________________________
> > NetBehaviour mailing list
> > [email protected]
> > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
> _______________________________________________
> NetBehaviour mailing list
> [email protected]
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>



-- 
*****************************
Pall Thayer
artist
http://pallthayer.dyndns.org
*****************************
_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to