Use writeAndFlush() to send the packet immediately. On Tue, Jul 26, 2016 at 12:39 AM <[email protected]> wrote:
> > Background: I'm toying with making a multiplayer game. I already have > registration and login working. > > I just found that if I send several .writes at the same time, they come as > a single packet on receive instead of multiple packets. > > I know a couple ways to resolve this, but I was just wondering if there is > some way to seperate the packets aside from time delaying them. > > -- > You received this message because you are subscribed to the Google Groups > "Netty discussions" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/netty/4c6546ea-5e73-4b63-ba01-c9292d34e542%40googlegroups.com > . > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Netty discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/netty/CAOYdKdiGumjtymJBm%3DYydS7Lqx_NtwNSwiruqFjgWWWrGGc5Kw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
