Thanks, I figured as much. Right now, I'm being lazy and delaying 250ms for a prototype, but I can fix it later
On Thursday, July 28, 2016, Alexander Lehmann <[email protected]> wrote: > I assume the network stack will decide how to put the packets together, > which means that there may be packages that are split into parts if they > are too long or are put together into a big packet (at least with tcp) so > you cannot rely on either > > If you use some kind of framing or use a separation byte to make sure you > can reconstruct the packages if they are changed, that would be safe in all > cases, e.g. prefix each packet with a size byte or word (depending on how > large your packets can be). > > > On Tuesday, July 26, 2016 at 12:39:57 AM UTC+2, [email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');> wrote: >> >> >> Background: I'm toying with making a multiplayer game. I already have >> registration and login working. >> >> I just found that if I send several .writes at the same time, they come >> as a single packet on receive instead of multiple packets. >> >> I know a couple ways to resolve this, but I was just wondering if there >> is some way to seperate the packets aside from time delaying them. > > -- You received this message because you are subscribed to the Google Groups "Netty discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/netty/CADMLN6bNxfcdzC0gPRu7zv9cZOPQ-%3DY%3DoyXf-dMGw2w1Z-VdtA%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
