asyncdispatch is indeed async, which means all of your 100 sockets can be handled in a single thread. To scale even further, there's an ongoing effort to make asynchttpserver multithreaded. Also I've implemented asyncSpawn primitive for myself so that multithreading can be easily integrated with async code. If anyone's interested I will publish that.
- Re: Is anyone using the libuv wrappers? ervin
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