In theory ENOBUFS could happen when queuing up a really big amount of
socket write()s, or opening a very large number of sockets on windows.
It is more likely to happen if the amount of physical memory in your
machine is small, or if you are running a 32-bit OS. However I tried
and I was unable to make it happen. So if you can come up with a test
case, please.

- Bert

On Mar 26, 9:00 pm, Jeremy Darling <[email protected]> wrote:
> I'll see if I can't create one that just uses EventEmitter, though I have
> to admit that my skills are not so (as the kids say) mad :)
>
> - Jeremy
>
>
>
>
>
>
>
>
>
> On Monday, March 26, 2012, Bert Belder <[email protected]> wrote:
> > On Mar 26, 2:22 pm, Jeremy Darling <[email protected]> wrote:
> >> From everything that I've read this primarily deals with Windows and its
> >> ability to cache network communications.  I have a hook.io app that with
> >> occasionally bomb out with the ENOBUFS exception and for all of my
> efforts
> >> I can't figure out how to catch and deal with this error.
>
> >> I realize that the exception is raised when the OS can no longer buffer
> up
> >> incoming/outgoing messages.  What I'm wondering is if there is a way to
> >> deal with it?  Can I write all incoming messages to a DB (MongoDB is our
> >> current DB) and minimalize this issue?  On outgoing is there a way to
> catch
> >> the issue, wait for the buffer to catch up, and then retry some how
> (again
> >> maybe a DB cache)?  How are others dealing with this when they see it?
>
> >> try/catch doesn't seem to get notified and instead the app just exits
> >> writing basic details to the console.  This also appears to strand memory
> >> from what I can tell.  Of course it could also be the OS trying to catch
> up
> >> and basically giving up.
>
> >> Any help greatly appreciated, I've copied both the Hook.io and Node.js
> >> groups in hopes that someone has/knows a work around or solution.
>
> >>  - Jeremy
>
> >> PS: An "easy" way to duplicate this (although in a completely different
> >> manor) is to have a hook that when called emits multiple calls to another
> >> hook, this in turn calls the caller a number of times as well.  This
> >> basically just sets up a quick scenario and is not what is happening in
> our
> >> production code.
>
> > Do you have a test case that does not rely on hook.io?
>
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