Just a question: are you using socket.io for server communication?

Em domingo, 8 de abril de 2012, Taj Pelc escreveu:

> Hi,
>
> we just released the first version of Chilly Framework. We needed a way to
> serve static files and sync all the actions that a player does between
> clients for a multiplayer browser tank game that we are developing. We
> abstracted the framework and released it as open source. It has worked
> great for us and we hope that someone else might find it useful as well.
>
> It acts as multiplayer server which also serves static files and uses Ajax
> requests to transfer data between the front end and the back end. The main
> feature is syncing player actions or broadcasting data across multiple
> clients using Chilly update channels.
>
> Behind the hood requests and long-polling are handled by Chilly. We
> provide an interface to use these features easily.
>
> The back end logic of a game can be built using Chilly Framework methods
> and if needed, additional Node.js modules like MySQL support, can be added
> easily using NPM modules <http://search.npmjs.org/>.
>
> Chilly front end script takes care of ajax requests and broadcasting
> updates. And triggers updates whenever a client receives data. Developers
> are free to use whatever suits them to build the game. We used the
> CraftyJS <http://craftyjs.com/> library for graphics and animations,
> jQuery for the UI and SoundManager for the sound.
>
> Of course it can also be used to create any other web application that
> requires grouping clients into a context and syncing changes between them.
>
> You can get it through the NPM by calling:
>
>> npm install chilly
>>
> We also set up a homepage with more information here:
> http://chillyframework.com/
> GitHub project: https://github.com/TajPelc/Chilly-Framework
>
> If you have any questions, feature requests or would like to contribute,
> don't hesitate to contact me. Documentation is slim at this point, a matter
> I am resolving, but code is well documented.
>
> Best regards,
> Taj Pelc
> Lead developer
>
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-- 
--
Att,
Alan Hoffmeister

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