Agreed, it is definitely something that I want to include in the future. 
The framework works and cross platform support should not be a problem even 
now, since long-polling is the last fallback that Socket.IO makes. But it 
isn't as fancy or efficient. Yet. :)

On Monday, April 9, 2012 2:38:10 PM UTC+3, Lou-adrien Fabre wrote:
>
> Looks nice! But as it has been said before, I'd greatly appreciate the use 
> of Socket.IO, just even to say you're using web sockets ^^
> I think the security offered by the fallbacks between 
> websockets/flashsocket/long-polling is greatly valuable towards the kind 
> off context a cross platform game would live in...
>
> Le lundi 9 avril 2012 16:58:02 UTC+7, Taj Pelc a écrit :
>>
>> No, we are currently using long-polling. For any update channel that you 
>> define, a recursive ajax connection is made to the server which is then 
>> frozen until there is something to push through it. The front end script 
>> then calls the user defined action and passes data to it, then 
>> automatically reconnects back to the server.
>>
>> Socket.io support may come in a future release.
>>
>> Dne ponedeljek, 09. april 2012 06:35:40 UTC+3 je oseba Alan Hoffmeister 
>> napisala:
>>>
>>> Just a question: are you using socket.io for server communication?
>>>
>>> Em domingo, 8 de abril de 2012, Taj Pelc escreveu:
>>>
>>>> Hi,
>>>>
>>>> we just released the first version of Chilly Framework. We needed a way 
>>>> to serve static files and sync all the actions that a player does between 
>>>> clients for a multiplayer browser tank game that we are developing. We 
>>>> abstracted the framework and released it as open source. It has worked 
>>>> great for us and we hope that someone else might find it useful as well.
>>>>
>>>> It acts as multiplayer server which also serves static files and uses 
>>>> Ajax requests to transfer data between the front end and the back end. The 
>>>> main feature is syncing player actions or broadcasting data across 
>>>> multiple 
>>>> clients using Chilly update channels. 
>>>>
>>>> Behind the hood requests and long-polling are handled by Chilly. We 
>>>> provide an interface to use these features easily.
>>>>
>>>> The back end logic of a game can be built using Chilly Framework 
>>>> methods and if needed, additional Node.js modules like MySQL support, can 
>>>> be added easily using NPM modules <http://search.npmjs.org/>.
>>>>
>>>> Chilly front end script takes care of ajax requests and broadcasting 
>>>> updates. And triggers updates whenever a client receives data. Developers 
>>>> are free to use whatever suits them to build the game. We used the 
>>>> CraftyJS <http://craftyjs.com/> library for graphics and animations, 
>>>> jQuery for the UI and SoundManager for the sound.
>>>>
>>>> Of course it can also be used to create any other web application that 
>>>> requires grouping clients into a context and syncing changes between them.
>>>>
>>>> You can get it through the NPM by calling:
>>>>
>>>>> npm install chilly
>>>>>
>>>> We also set up a homepage with more information here: 
>>>> http://chillyframework.com/
>>>> GitHub project: https://github.com/TajPelc/Chilly-Framework
>>>>
>>>> If you have any questions, feature requests or would like to 
>>>> contribute, don't hesitate to contact me. Documentation is slim at this 
>>>> point, a matter I am resolving, but code is well documented.
>>>>
>>>> Best regards,
>>>> Taj Pelc
>>>> Lead developer
>>>>
>>>> -- 
>>>> Job Board: http://jobs.nodejs.org/
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>>>
>>>
>>> -- 
>>> --
>>> Att,
>>> Alan Hoffmeister
>>>
>>

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