Looks nice! But as it has been said before, I'd greatly appreciate the use of Socket.IO, just even to say you're using web sockets ^^ I think the security offered by the fallbacks between websockets/flashsocket/long-polling is greatly valuable towards the kind off context a cross platform game would live in...
Le lundi 9 avril 2012 16:58:02 UTC+7, Taj Pelc a écrit : > > No, we are currently using long-polling. For any update channel that you > define, a recursive ajax connection is made to the server which is then > frozen until there is something to push through it. The front end script > then calls the user defined action and passes data to it, then > automatically reconnects back to the server. > > Socket.io support may come in a future release. > > Dne ponedeljek, 09. april 2012 06:35:40 UTC+3 je oseba Alan Hoffmeister > napisala: >> >> Just a question: are you using socket.io for server communication? >> >> Em domingo, 8 de abril de 2012, Taj Pelc escreveu: >> >>> Hi, >>> >>> we just released the first version of Chilly Framework. We needed a way >>> to serve static files and sync all the actions that a player does between >>> clients for a multiplayer browser tank game that we are developing. We >>> abstracted the framework and released it as open source. It has worked >>> great for us and we hope that someone else might find it useful as well. >>> >>> It acts as multiplayer server which also serves static files and uses >>> Ajax requests to transfer data between the front end and the back end. The >>> main feature is syncing player actions or broadcasting data across multiple >>> clients using Chilly update channels. >>> >>> Behind the hood requests and long-polling are handled by Chilly. We >>> provide an interface to use these features easily. >>> >>> The back end logic of a game can be built using Chilly Framework methods >>> and if needed, additional Node.js modules like MySQL support, can be added >>> easily using NPM modules <http://search.npmjs.org/>. >>> >>> Chilly front end script takes care of ajax requests and broadcasting >>> updates. And triggers updates whenever a client receives data. Developers >>> are free to use whatever suits them to build the game. We used the >>> CraftyJS <http://craftyjs.com/> library for graphics and animations, >>> jQuery for the UI and SoundManager for the sound. >>> >>> Of course it can also be used to create any other web application that >>> requires grouping clients into a context and syncing changes between them. >>> >>> You can get it through the NPM by calling: >>> >>>> npm install chilly >>>> >>> We also set up a homepage with more information here: >>> http://chillyframework.com/ >>> GitHub project: https://github.com/TajPelc/Chilly-Framework >>> >>> If you have any questions, feature requests or would like to contribute, >>> don't hesitate to contact me. Documentation is slim at this point, a matter >>> I am resolving, but code is well documented. >>> >>> Best regards, >>> Taj Pelc >>> Lead developer >>> >>> -- >>> Job Board: http://jobs.nodejs.org/ >>> Posting guidelines: >>> https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines >>> You received this message because you are subscribed to the Google >>> Groups "nodejs" group. >>> To post to this group, send email to [email protected] >>> To unsubscribe from this group, send email to >>> [email protected] >>> For more options, visit this group at >>> http://groups.google.com/group/nodejs?hl=en?hl=en >>> >> >> >> -- >> -- >> Att, >> Alan Hoffmeister >> > -- Job Board: http://jobs.nodejs.org/ Posting guidelines: https://github.com/joyent/node/wiki/Mailing-List-Posting-Guidelines You received this message because you are subscribed to the Google Groups "nodejs" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/nodejs?hl=en?hl=en
