Since I can't get up to the most recent version of nodejs (see above post) 
and I'm on v0.10.12 is it still worth posting an issue?

On Tuesday, July 1, 2014 6:50:54 PM UTC-5, Nathan Rajlich wrote:
>
> This sounds like a genuine bug in Node.js / V8. Can you open an issue on 
> the Node.js Issue tracker so that we can look into this further?
>
> Also, what version of Node.js are you using?
>
>
> On Mon, Jun 30, 2014 at 12:25 PM, Nic Stage <[email protected] 
> <javascript:>> wrote:
>
> Thanks for your reply! Initializing this.sequenceNumber, like so:
>
> var Base64Id = function() {
>  this.sequenceNumber = -1;
> };
>
> results in the same error (buffer.js:784 "Value is out of bounds"). I 
> console.log this.sequence number just before the call to writeInt32BE(): 
>
> this.sequenceNumber = (this.sequenceNumber + 1) | 0;
> console.log(rand, this.sequenceNumber);
> rand.writeInt32BE(this.sequenceNumber, 11);
>
> and I get this on the console:
>
> <Buffer 08 dd 51 00 00 00 00 00 00 00 00 00 00 00 00> 0
>
> So the bitwise operator is doing what I'd expect and resulting in 0. The 
> buffer looks like a normal buffer of 15 length, as expected, so I don't 
> understand why rand.writeInt32BE(this.sequenceNumber, 11) is resulting 
> this error. It must be some quirk of nodejs / V8 on this particular 
> architecture.
>
> Here is another complete oddity (to me), that may be a clue. On the ARM 
> machine, if I run this code:
>
> var x = new Buffer('0000000000');
> console.log(x);
> x.writeInt32BE(0x00, 0);
> console.log(x);
>
> I get the result:
>
> <Buffer 30 30 30 30 30 30 30 30 30 30> <Buffer 00 00 00 00 30 30 30 30 30 
> 30>
>
> But if I change the code to simply log the length of the buffer (instead 
> of the buffer itself) before calling writeInt32BE():
>
> var x = new Buffer('0000000000');
> console.log(x.length);
> x.writeInt32BE(0x00, 0);
> console.log(x);
>
> It crashes the same error (buffer.js:784 "value is out of bounds"). 
> Basically, if I change the second line to log anything but x, it will 
> crash. 
>
> On Monday, June 30, 2014 1:22:52 PM UTC-5, Jimb Esser wrote:
>
> Adding that "true" only tells the Buffer module to skip the assert, which 
> is telling you about what is probably a legitimate problem.  It looks like 
> on that platform ((undefined + 1) | 0) is ending up as NaN instead of 0. 
> Try adding proper initialization to the Base64Id constructor and see if 
> this fixes it:
> var Base64Id = function() {
>  this.sequenceNumber = -1;
> };
> If so, that sounds like a V8 bug on that platform (should be simple to 
> reproduce on the console by executing "((undefined + 1) | 0)" and see if it 
> gets anything other than the integer 0).
>
> On Sunday, June 29, 2014 6:53:25 PM UTC-7, Nic Stage wrote:
>
> If this is more of an engine.io or socket.io question, I apologize in 
> advance...
>
> I am working on getting nodejs / socket.io / express running on busybox 
> linux on an ARMv5TE processor. I have nodejs up and running and the 
> following code runs without errors.
>
> var app = require('express')();var server = require('http').Server(app);var 
> io = require('socket.io')(server);
>
> server.listen(80);
>
> app.get('/', function (req, res) {
>     res.sendfile(__dirname + '/index.html');});
>
> io.on('connection', function (socket) {
>     socket.emit('news', { hello: 'world' });
>     socket.on('my other event', function (data) {
>         console.log(data);
>     });}); 
>
> Until I try to connect via websocket from a client. From the browser (with 
> the client script socket.io.jsloaded), var socket = io.connect('ws://
> 192.168.1.8:3000'); or var socket = io.connect('http://192.168.1.8:3000');. 
> Node then logs this error to the console and stops:
>
> buffer.js:784
>     throw TypeError('value is out of bounds');
> TypeError: value is out of bounds
>     at TypeError (<anonymous>)
>     at checkInt (buffer.js:784:11)
>     at Buffer.writeInt32BE (buffer.js:924:5)
>     at Base64Id.generateId 
> (/usr/lib/node_modules/socket.io/node_modules/engine.io/node_modules/base64id/lib/base64id.js:88:8)
>     at Server.handshake 
> (/usr/lib/node_modules/socket.io/node_modules/engine.io/lib/server.js:222:21)
>     at 
> /usr/lib/node_modules/socket.io/node_modules/engine.io/lib/server.js:184:12
>     at Server.checkRequest 
> (/usr/lib/node_modules/socket.io/lib/index.js:67:51)
>     at Server.verify 
> (/usr/lib/node_modules/socket.io/node_modules/engine.io/lib/server.js:127:17)
>     at Server.handleRequest 
> (/usr/lib/node_modules/socket.io/node_modules/engine.io/lib/server.js:174:8)
>     at Server.<anonymous> 
> (/usr/lib/node_modules/socket.io/node_modules/engine.io/lib/server.js:362:12)
>
> Running the same node server from my desktop computer (Windows 8 64 bit), 
> does not produce this error.
>
> I can trace the error to these lines of code in node_modules/socket.io/
> node_modules/engine.io/node_modules/base64id/lib/base64id.js:
>
> Base64Id.prototype.generateId = function () {
>     var rand = new Buffer(15); // multiple of 3 for base64
>     if (!rand.writeInt32BE) {
>         return Math.abs(Math.random() * Math.random() * Date.now() | 
> 0).toString() + Math.abs(Math.random() * Math.random() * Date.now() | 
> 0).toString();
>     }this.sequenceNumber = (this.sequenceNumber + 1</
>
> ...

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