On 25 May 2015 at 08:11, Marek Olšák <[email protected]> wrote: > It's the same on Radeon. There are 2x ClipOrCullDistance output > vectors and a mask saying it should clip or cull or do nothing. > > Marek > My thinking was gallium should have a single semantic and a mask in the shader definition maybe.
though it doesn't solve the does nvidia do the right thing with cull[0] and clip[0], and what is the right thing. Dave. _______________________________________________ Nouveau mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/nouveau
