On 25 May 2015 at 08:11, Marek Olšák <[email protected]> wrote:
> It's the same on Radeon. There are 2x ClipOrCullDistance output
> vectors and a mask saying it should clip or cull or do nothing.
>
> Marek
>
My thinking was gallium should have a single semantic and a mask in
the shader definition maybe.

though it doesn't solve the does nvidia do the right thing with
cull[0] and clip[0], and what is the right thing.

Dave.
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