On 25.05.2015 07:17, Dave Airlie wrote:
On 25 May 2015 at 08:11, Marek Olšák <[email protected]> wrote:
It's the same on Radeon. There are 2x ClipOrCullDistance output
vectors and a mask saying it should clip or cull or do nothing.
Marek
My thinking was gallium should have a single semantic and a mask in
the shader definition maybe.
though it doesn't solve the does nvidia do the right thing with
cull[0] and clip[0], and what is the right thing.
Dave.
I'm still convinced that both clip[0] and cull[0] should be possible.
Plus i have written a shader_test for this a while ago which you pushed
to piglit (fs-cull-and-clip-distance-different.shader_test). If i
remember right nvidia passed that test just fine.
_______________________________________________
Nouveau mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau