On Wed, May 27, 2015 at 9:05 PM, Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de> wrote: > > > On 27.05.2015 18:28, Marek Olšák wrote: >> >> Another thing to consider is linking shaders that occur before the >> rasterizer (e.g. any two shaders from VS->TCS->TES->GS). The maximum >> number of written distances is still 8, but what happens if VS writes >> 1x clip and 7x cull and GS reads 8x clip and no cull? > > > i think this should be rejected anyway (in the glsl?!), constraining vs > output to be the same as gs input where the last definition is the valid > one....
No, it can't be rejected with separate shader objects. Marek _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau