https://bugs.freedesktop.org/show_bug.cgi?id=91232
Bug ID: 91232
Summary: Torchlight 1&2 (in Wine): glitchy models when hardware
skinning enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: [email protected]
Reporter: [email protected]
QA Contact: [email protected]
Created attachment 116947
--> https://bugs.freedesktop.org/attachment.cgi?id=116947&action=edit
screenshot, comparison (nouveau vs. nvidia blob)
I believe this is different from bug #90887, I tried the patch from that bug
and it didn't help.
Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of
flashing, white rectangles on them.Disabling hardware skinning in the options
menu makes the problem go away.
I see similar issues in some other games as well so this bug may affect
multiple games.
I tried and reproduced the problem in Mesa 10.1 and 10.4 too.
The software renderer doesn't have the problem.
Disabling shader optimization doesn't help.
The trace replays correctly on Nvidia blob 340.76.
Trace (uncompressed 43 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ
Fedora 22 32-bit
Kernel 4.0.6-300.fc22.i686+PAE
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa 10.6-branchpoint-826-gff0a41b
libdrm-2.4.62-1-g676c806
xf86-video-nouveau-1.0.11-23-gdfd827c
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
_______________________________________________
Nouveau mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/nouveau