https://bugs.freedesktop.org/show_bug.cgi?id=91232

--- Comment #2 from Ilia Mirkin <[email protected]> ---
Appears that the draw @30166 is the one that introduces a white polygon. The
shader program in question is a little sketchy since it sets gl_FrontColor in
vertex shader, but uses gl_SecondaryColor in fragment shader. Investigating
whether this is legal and how to handle it.

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