https://bugs.freedesktop.org/show_bug.cgi?id=91232

--- Comment #5 from Béla Gyebrószki <[email protected]> ---
(In reply to Ilia Mirkin from comment #4)
> Created attachment 116960 [details] [review]
> init unknown values to 0
> 
> As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO
> the glsl compiler is the one doing something dodgy here...

The patch works and it fixes the issue not just in Torchlight but also in some
other titles like Silent Hunter III, Evil Genius or the Ankh series.
Some games with similar looking problem still have the the problem, but that
might be a different issue.

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