https://bugs.freedesktop.org/show_bug.cgi?id=91232
Henri Verbeet <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #11 from Henri Verbeet <[email protected]> --- Yeah, this is our (Wine's) bug. We should be intializing varyings read by the fragment shader but not written by the vertex shader, pretty much like the patch on this bug report does, but in wined3d instead of the driver. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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