https://bugs.freedesktop.org/show_bug.cgi?id=91232

Henri Verbeet <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #11 from Henri Verbeet <[email protected]> ---
Yeah, this is our (Wine's) bug. We should be intializing varyings read by the
fragment shader but not written by the vertex shader, pretty much like the
patch on this bug report does, but in wined3d instead of the driver.

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