https://bugs.freedesktop.org/show_bug.cgi?id=90513

--- Comment #5 from Ilia Mirkin <[email protected]> ---
I've made no progress on this bug BTW; perhaps an avenue would be to generate a
super-low-resolution trace (i.e. minimum supported by the game... 320x200 or
640x480 or something) so that it plays back faster, and with the minimum number
of "features" enabled to make the problem happen.

Basically right now every run through glretrace is a minute or longer, which is
too painful to analyze the draws. And I think I gave up waiting for llvmpipe.

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