https://bugs.freedesktop.org/show_bug.cgi?id=90513

--- Comment #8 from Ilia Mirkin <imir...@alum.mit.edu> ---
I got the demo, and even with GPU set to the "lowest" level, I see
lighting/texture mapping/_something_ errors. At the very first level in the
demo, if you walk towards the castle, and stand relatively close to it (but not
_too_ close), you can see the moss go from being applied to not applied to the
wall/stones, along with other lighting changes by just standing still and
turning. This was with a GF108.

I suspect that everything is a fallout from whatever issue is causing that.

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