https://bugs.freedesktop.org/show_bug.cgi?id=90513
--- Comment #7 from Karol Herbst <[email protected]> --- (In reply to Ilia Mirkin from comment #5) > I've made no progress on this bug BTW; perhaps an avenue would be to > generate a super-low-resolution trace (i.e. minimum supported by the game... > 320x200 or 640x480 or something) so that it plays back faster, and with the > minimum number of "features" enabled to make the problem happen. > > Basically right now every run through glretrace is a minute or longer, which > is too painful to analyze the draws. And I think I gave up waiting for > llvmpipe. in the trace I gave you (https://www.dropbox.com/s/hiwgrf4i6kw5aue/talos.trace.xz?dl=0) frame 1166 call 1710787 draws the faulty wall into the buffer -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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