Hi all,

I'm working on a Iop that take his infos ( the pixels ) from an
external renderer.
My Iop have an internal buffer that I fill with rendered buckets and
the engine function simply display that buffer.
I'd like to call ASAPUpdate when a bucket ended but that lead to too
much call in a few moment and nuke badly segfault. Any idea or
workaround?

Nicolas

Ps: I already try to put a usleep of 0.1 sec before calling ASAPUpdate
but this slow my render on simple scene and I'm not sure it's the best
way of doing it...

Envoyé de mon iPhone
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