Hi all, I'm working on a Iop that take his infos ( the pixels ) from an external renderer. My Iop have an internal buffer that I fill with rendered buckets and the engine function simply display that buffer. I'd like to call ASAPUpdate when a bucket ended but that lead to too much call in a few moment and nuke badly segfault. Any idea or workaround?
Nicolas Ps: I already try to put a usleep of 0.1 sec before calling ASAPUpdate but this slow my render on simple scene and I'm not sure it's the best way of doing it... Envoyé de mon iPhone _______________________________________________ Nuke-dev mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
