Like in the socket example? Thanks for your reply, sounds good to me... ^^ Nicolas
Envoyé de mon iPhone Le 10 mars 2011 à 17:43, Jonathan Egstad <[email protected]> a écrit : > Maintain a separate thread to accept the pixels and cache them so Nuke isn't > slowing the external renderer down. The thread should call update() every > tenth of a second or so to refresh Nuke. > > -jonathan > > On Mar 9, 2011, at 9:30 AM, Nicolas DUMAY wrote: > >> Hi all, >> >> I'm working on a Iop that take his infos ( the pixels ) from an >> external renderer. >> My Iop have an internal buffer that I fill with rendered buckets and >> the engine function simply display that buffer. >> I'd like to call ASAPUpdate when a bucket ended but that lead to too >> much call in a few moment and nuke badly segfault. Any idea or >> workaround? >> >> Nicolas >> >> Ps: I already try to put a usleep of 0.1 sec before calling ASAPUpdate >> but this slow my render on simple scene and I'm not sure it's the best >> way of doing it... >> >> Envoyé de mon iPhone >> _______________________________________________ >> Nuke-dev mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > _______________________________________________ > Nuke-dev mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
