Like in the socket example? Thanks for your reply, sounds good to me... ^^

Nicolas

Envoyé de mon iPhone

Le 10 mars 2011 à 17:43, Jonathan Egstad <[email protected]> a écrit :

> Maintain a separate thread to accept the pixels and cache them so Nuke isn't 
> slowing the external renderer down.  The thread should call update() every 
> tenth of a second or so to refresh Nuke.
>
> -jonathan
>
> On Mar 9, 2011, at 9:30 AM, Nicolas DUMAY wrote:
>
>> Hi all,
>>
>> I'm working on a Iop that take his infos ( the pixels ) from an
>> external renderer.
>> My Iop have an internal buffer that I fill with rendered buckets and
>> the engine function simply display that buffer.
>> I'd like to call ASAPUpdate when a bucket ended but that lead to too
>> much call in a few moment and nuke badly segfault. Any idea or
>> workaround?
>>
>> Nicolas
>>
>> Ps: I already try to put a usleep of 0.1 sec before calling ASAPUpdate
>> but this slow my render on simple scene and I'm not sure it's the best
>> way of doing it...
>>
>> Envoyé de mon iPhone
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