Maintain a separate thread to accept the pixels and cache them so Nuke isn't 
slowing the external renderer down.  The thread should call update() every 
tenth of a second or so to refresh Nuke.

-jonathan

On Mar 9, 2011, at 9:30 AM, Nicolas DUMAY wrote:

> Hi all,
> 
> I'm working on a Iop that take his infos ( the pixels ) from an
> external renderer.
> My Iop have an internal buffer that I fill with rendered buckets and
> the engine function simply display that buffer.
> I'd like to call ASAPUpdate when a bucket ended but that lead to too
> much call in a few moment and nuke badly segfault. Any idea or
> workaround?
> 
> Nicolas
> 
> Ps: I already try to put a usleep of 0.1 sec before calling ASAPUpdate
> but this slow my render on simple scene and I'm not sure it's the best
> way of doing it...
> 
> Envoyé de mon iPhone
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