One of the requests that keeps coming up in conversations here, is whether or not it is possible to implement a specific kind of UI interaction with bezier curves used in Roto operations.
Thus far, I have not needed to address this issue because of work on other, more critical projects. However, I am now faced with the question of whether it will be necessary to create from scratch, something very similar to the old Bezier Node Operator, or if it is possible to subclass and/or modify existing code. Creating something from scratch certainly can, of course, be done, but I'm hoping that it might be possible to convince The Foundry to include some curve-editor code in the official 'Examples', or to perhaps make the old Bezier node code available, or provide a way to add tools to the current RotoPaint Noce, or in some way to help us out. The changed we want to make are specific to the way we do things, and probably not generally applicable. Thoughts, anyone?
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