I believe that's defined by the Op::optional_input() method. -jonathan
On May 27, 2011, at 10:21 AM, Steve3D wrote: > I've been trying to figure this out for a couple days, with no luck, so I > thought I'd place the query here. > > I have a mask input to one of the nodes I'm working on. I have defined, and > am using it successfully, but I would very much like the UI for the node to > work like the Grade node. I.e., to have the mask arrow initially appear as a > small, embedded solid triangle on the right (or, for me, the left) side of > the node, normally mostly hidden, until the user pulls it out. > > How do you specify that in the NDK. I can't find a method or property that > woudl permit it. > > Steve > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
