That's because Grade uses NukeWrapper which hides much of the complexity of handling the inputs for you.
-jonathan On May 27, 2011, at 10:54 AM, Steven Booth wrote: > I might also observe (with a certain degree of irony) that the ‘Grade.cpp’ > example contains no reference to ‘optional_input’. > > Steve > > From: [email protected] > [mailto:[email protected]] On Behalf Of Steve3D > Sent: Friday, May 27, 2011 10:21 AM > To: [email protected] > Subject: [Nuke-dev] Side-mounted arrows > > I've been trying to figure this out for a couple days, with no luck, so I > thought I'd place the query here. > > I have a mask input to one of the nodes I'm working on. I have defined, and > am using it successfully, but I would very much like the UI for the node to > work like the Grade node. I.e., to have the mask arrow initially appear as a > small, embedded solid triangle on the right (or, for me, the left) side of > the node, normally mostly hidden, until the user pulls it out. > > How do you specify that in the NDK. I can't find a method or property that > woudl permit it. > > Steve > (CONFIDENTIALITY NOTICE: The information contained in this email may be > confidential and/or privileged. This email is intended to be reviewed by only > the individual or organization named above. If you are not the intended > recipient, or an authorized representative of the intended recipient, you are > hereby notified that any review, dissemination or copying of this email, or > the information contained herein is strictly prohibited. If you have received > this communication in error, please notify the sender by return email and > delete this email from your system. Thank You.) > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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