On 06/20/2011 06:33 PM, Jonathan Egstad wrote:
> The Render base class attempts to correlate GeoInfos between two separate 
> time-sliced
> GeometryLists by using the GeoInfo::out_id() hash, but as I recall it does 
> nothing to
> correlate individual Primitives inside each respective GeoInfo.  If I recall 
> there may
> be a test for point counts to make sure that they haven't changed between 
> time slices.

Jon, thanks for taking the time but I think you didn't read my mail
carefully. :)

I have no issues with particle numbers changing over the shutter at all.
I handle this w/o issues in my code.
Most 3d apps let particles die mid frame, Nuke is no exception here.

Since I wrote four industry-grade RIB exporters already, at various
stages in my life, I can deal with this in my sleep to ensure the
renderer gets stable topology. :P

This thing I reported is a completely different issue. It is about
particle data ending up in one GeoInfo but belonging into another. And
again, this works or at least works better when I render the frame 1st
with ScanlineRender. When I render with my renderer I get the munged up
data (position and attributes).

.mm
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