> Of course there is more code scattered around the geo injection classes
> that then accesses the GeometryLists and finally gets down to GeoInfos
> to grab the actual data.
> 
> This has always worked fine, since I wrote that code, roughly 14 months ago.
> And it does work fine still, for all cases but multi-textured particles. :|

That all looks boiler-plate.

Are you setting the Scene::mb_scene_ pointers?  RenderScene validate() does 
this and perhaps the particle GeoOp is relying on that pointer since the Scene 
class is conspicuously missing any notion of the current frame (whoops.)

-jonathan

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