> Of course there is more code scattered around the geo injection classes > that then accesses the GeometryLists and finally gets down to GeoInfos > to grab the actual data. > > This has always worked fine, since I wrote that code, roughly 14 months ago. > And it does work fine still, for all cases but multi-textured particles. :|
That all looks boiler-plate. Are you setting the Scene::mb_scene_ pointers? RenderScene validate() does this and perhaps the particle GeoOp is relying on that pointer since the Scene class is conspicuously missing any notion of the current frame (whoops.) -jonathan _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
