On 06/20/2011 08:18 PM, Moritz Moeller wrote:
> This thing I reported is a completely different issue. It is about
> particle data ending up in one GeoInfo but belonging into another. And
> again, this works or at least works better when I render the frame 1st
> with ScanlineRender. When I render with my renderer I get the munged up
> data (position and attributes).

With that I mean that the data I get from Nuke is different, depending
on whether the Geo has been accessed by ScanlineRender before or not.

I.e. if I connect ScanlineRender and AtomKraft to a Viewer and switch
from one to the other, in that order, "id"s are (mostly) fine.
If I however do not render with ScanlineRender first, I get the garbled
data.

I'm more or less certain this is a bug in Nuke. The only problem is to
build a case to replicate this.
My guess is it has to do with the call sequence I use to get to the GeoInfo.
I'd think ScanlineRender uses a different one that gets the right thing
to happen. When my node accesses the same data again, I get the correct
data from the cache since ScanlineRender triggered its creation, not my
node.

If I run my node w/o ScanlineRender before, I trigger the bug and get
bad data.

Just a guess still but everything seems to point to that so far.


.mm
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