instinct-vfx a écrit :
Tanks for the input everyone!

I will check out cmake. For now i took a step back to look at scons again.
Thanks for the hint Fabien, but i still could not manage to compile a working op. I am getting "is not a valid win32 application" when trying to load the plugin. From the build logs it seems it did use the 64 bit version of the compiler. I assume i also have to set some platform SDK paths or alike?
Yes, you need to link with Kernel32 and Shell32.

libs=['Kernel32','Shell32']
header = ['windows.h']
# autoconf like:
conf.CheckLibWithHeader( libs, header, language='c' )
# or without check:
#env.PrependUnique( LIBS = libs )

Fabien

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