instinct-vfx a écrit :
Tanks for the input everyone!
I will check out cmake. For now i took a step back to look at scons again.
Thanks for the hint Fabien, but i still could not manage to compile a
working op. I am getting "is not a valid win32 application" when
trying to load the plugin. From the build logs it seems it did use the
64 bit version of the compiler. I assume i also have to set some
platform SDK paths or alike?
Yes, you need to link with Kernel32 and Shell32.
libs=['Kernel32','Shell32']
header = ['windows.h']
# autoconf like:
conf.CheckLibWithHeader( libs, header, language='c' )
# or without check:
#env.PrependUnique( LIBS = libs )
Fabien
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev