Thanks for the replies! Custom widget knobs exist inside the node's properties tab or in a separate tab/window right? But it's not really possible to display data on the nodegraph through widgets?

Thanks,


Nhat




On 2/14/2012 11:42 AM, Steven Booth wrote:
I can confirm that the 6.3 custom QT Widget knobs do, in fact, work well.  I've 
been developing a new Op using them now for several weeks.  Once you understand 
how the calling sequences work, they are a very powerful and useful feature!

Steve


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jonathan Egstad
Sent: Tuesday, February 14, 2012 11:29 AM
To: Nuke plug-in development discussion
Subject: Re: [Nuke-dev] Custom UI nodes?

In 6.3 you can write your own Qt widget knobs so you should be able to do 
OpenGL or web widgets.

Unfortunately you can't extend any of the existing Nuke knob types as those 
interfaces are not in DDImage and the Foundry haven't exposed them in a 
separate library.

-jonathan


On Feb 14, 2012, at 10:53 AM, Nhatphong Tran wrote:

Hi!

I was just wondering if there's any possibility to extend existing GUI 
nodetypes in Nuke? It would be nice to have nodes that can i.e. preview 3D geo 
or act like a webbrowser backdrop.

Thanks,


Nhat
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/ 
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
(CONFIDENTIALITY NOTICE: The information contained in this email may be 
confidential and/or privileged. This email is intended to be reviewed by only 
the individual or organization named above. If you are not the intended 
recipient, or an authorized representative of the intended recipient, you are 
hereby notified that any review, dissemination or copying of this email, or the 
information contained herein is strictly prohibited. If you have received this 
communication in error, please notify the sender by return email and delete 
this email from your system. Thank You.)


_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev


_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to