No, knobs can't draw anything into the DAG.  You can draw things into the 
Viewer however.

-jonathan


On Feb 14, 2012, at 12:28 PM, Nhatphong Tran wrote:

> Thanks for the replies! Custom widget knobs exist inside the node's 
> properties tab or in a separate tab/window right? But it's not really 
> possible to display data on the nodegraph through widgets?
> 
> Thanks,
> 
> 
> Nhat
> 
> 
> 
> 
> On 2/14/2012 11:42 AM, Steven Booth wrote:
>> I can confirm that the 6.3 custom QT Widget knobs do, in fact, work well.  
>> I've been developing a new Op using them now for several weeks.  Once you 
>> understand how the calling sequences work, they are a very powerful and 
>> useful feature!
>> 
>> Steve
>> 
>> 
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Jonathan 
>> Egstad
>> Sent: Tuesday, February 14, 2012 11:29 AM
>> To: Nuke plug-in development discussion
>> Subject: Re: [Nuke-dev] Custom UI nodes?
>> 
>> In 6.3 you can write your own Qt widget knobs so you should be able to do 
>> OpenGL or web widgets.
>> 
>> Unfortunately you can't extend any of the existing Nuke knob types as those 
>> interfaces are not in DDImage and the Foundry haven't exposed them in a 
>> separate library.
>> 
>> -jonathan
>> 
>> 
>> On Feb 14, 2012, at 10:53 AM, Nhatphong Tran wrote:
>> 
>>> Hi!
>>> 
>>> I was just wondering if there's any possibility to extend existing GUI 
>>> nodetypes in Nuke? It would be nice to have nodes that can i.e. preview 3D 
>>> geo or act like a webbrowser backdrop.
>>> 
>>> Thanks,
>>> 
>>> 
>>> Nhat
>>> _______________________________________________
>>> Nuke-dev mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>> _______________________________________________
>> Nuke-dev mailing list
>> [email protected], http://forums.thefoundry.co.uk/ 
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>> (CONFIDENTIALITY NOTICE: The information contained in this email may be 
>> confidential and/or privileged. This email is intended to be reviewed by 
>> only the individual or organization named above. If you are not the intended 
>> recipient, or an authorized representative of the intended recipient, you 
>> are hereby notified that any review, dissemination or copying of this email, 
>> or the information contained herein is strictly prohibited. If you have 
>> received this communication in error, please notify the sender by return 
>> email and delete this email from your system. Thank You.)
>> 
>> 
>> _______________________________________________
>> Nuke-dev mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>> 
> 
> _______________________________________________
> Nuke-dev mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to