The onScriptLoad callback doesn't seem to fire when launching.  I'm adding
the onScriptLoad callback in the init.py but it doesn't seem to "take"
until I open a script after Nuke has launched.  Trying to use the onCreate
callback also doesn't seem to work as I am trying to open a script while
everything is still instantiating.  Not really sure how to proceed with
this at this point.


On Mon, Mar 10, 2014 at 3:29 PM, Tony Barbieri <great...@gmail.com> wrote:

> Thanks for your reply, Nathan.  This seems like the most straightforward
> way to accomplish this.
>
> Thanks again!
>
> -tony
>
>
> On Mon, Mar 10, 2014 at 1:06 PM, Nathan Rusch <nathan_ru...@hotmail.com>wrote:
>
>>   The `onScriptLoad` callback runs after the Root's `onCreate` callback,
>> which should be the last `onCreate` to run when a script is loaded.
>>
>> -Nathan
>>
>>
>>  *From:* Tony Barbieri <great...@gmail.com>
>> *Sent:* Monday, March 10, 2014 7:58 AM
>> *To:* nuke-dev@support.thefoundry.co.uk
>> *Subject:* [Nuke-dev] Open file on startup
>>
>>  Hello!
>>
>> I am trying to open a file on startup by using a custom open method
>> written in python.  I am trying to run the open code either in an init.py
>> or menu.py that we use for our facility.  Ideally this can happen in the
>> init.py.  The code appears to be running correctly but it seems that the
>> file is zeroed out to a default scene due to it running "too early".
>>
>> Is it possible to open a file on Nuke launch without using the standard
>> command-line file flag but do it via python?
>>
>> Thanks!
>>
>> --
>> -tony
>>
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>>
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>>
>
>
> --
> -tony
>



-- 
-tony
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