Thanks for the replies, both options sound great. Appreciate you taking the time!
-tony On Thu, Mar 13, 2014 at 1:04 PM, Brian Hawkins <bhawk...@reald.com> wrote: > If you want to open a file on launch using your "openfile.py" script, > you can run nuke from the command line with your python script as the first > argument: > > > > eg: > > "Nuke8.0.exe /path/to/your/script/openfile.py" > > > > If you use a python file instead of a nukescript in the command line nuke > will run the script as soon as it has run its own startup procedures. > > > > *From:* nuke-dev-boun...@support.thefoundry.co.uk [mailto: > nuke-dev-boun...@support.thefoundry.co.uk] *On Behalf Of *Tony Barbieri > *Sent:* Thursday, March 13, 2014 10:51 AM > > *To:* Nuke plug-in development discussion > *Subject:* Re: [Nuke-dev] Open file on startup > > > > The onScriptLoad callback doesn't seem to fire when launching. I'm adding > the onScriptLoad callback in the init.py but it doesn't seem to "take" > until I open a script after Nuke has launched. Trying to use the onCreate > callback also doesn't seem to work as I am trying to open a script while > everything is still instantiating. Not really sure how to proceed with > this at this point. > > > > On Mon, Mar 10, 2014 at 3:29 PM, Tony Barbieri <great...@gmail.com> wrote: > > Thanks for your reply, Nathan. This seems like the most straightforward > way to accomplish this. > > > > Thanks again! > > > > -tony > > > > On Mon, Mar 10, 2014 at 1:06 PM, Nathan Rusch <nathan_ru...@hotmail.com> > wrote: > > The `onScriptLoad` callback runs after the Root's `onCreate` callback, > which should be the last `onCreate` to run when a script is loaded. > > > > -Nathan > > > > *From:* Tony Barbieri <great...@gmail.com> > > *Sent:* Monday, March 10, 2014 7:58 AM > > *To:* nuke-dev@support.thefoundry.co.uk > > *Subject:* [Nuke-dev] Open file on startup > > > > Hello! > > > > I am trying to open a file on startup by using a custom open method > written in python. I am trying to run the open code either in an init.py > or menu.py that we use for our facility. Ideally this can happen in the > init.py. The code appears to be running correctly but it seems that the > file is zeroed out to a default scene due to it running "too early". > > > > Is it possible to open a file on Nuke launch without using the standard > command-line file flag but do it via python? > > > > Thanks! > > > > -- > -tony > ------------------------------ > > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > > > > -- > -tony > > > > > > -- > -tony > > > ------------------------------ > > > > ****************************************************************************************** > This email and any files transmitted with it are confidential and intended > solely for the use of the individual or entity to whom they are addressed > and may contain confidential and privileged information. No one else is > authorized to distribute, forward, print, copy or act upon any information > contained in this email. If you are not the intended recipient, please > contact the sender by reply email and destroy all copies of the original > message. > > ******************************************************************************************* > > ------------------------------ > > > ****************************************************************************************** > This email and any files transmitted with it are confidential and intended > solely for the use of the individual or entity to whom they are addressed > and may contain confidential and privileged information. No one else is > authorized to distribute, forward, print, copy or act upon any information > contained in this email. If you are not the intended recipient, please > contact the sender by reply email and destroy all copies of the original > message. > > ******************************************************************************************* > > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > -- -tony
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