I'm getting very close but still have one last hurtle to overcome.  So I
ended up using the onCreate callback with the flag nodeClass="Root":

nuke.addOnCreate(on_startup, nodeClass="Root")

All seems well and the on_startup function is called successfully.  The
last issue is I can't seem to get Nuke to open the file in the currently
running session.  The code I'm using is:

    nuke.scriptClear()
    nuke.Root().setModified(False)
    nuke.scriptOpen(*cmd.get("args", []))

Even with the scriptClear and the set root unmodified, Nuke still opens a
new session for the file.  I thought about using nuke.scriptReadFile(...),
but that would put the file's contents into an Untitled file whereas I need
to have the script open in the session so a user could save normally.

If all else fails I'll go with the script technique.  Ideally I'd like to
not have to go that route because I'm trying to use as similar a technique
across applications as I can.

Thanks again for any help!

-tony


On Thu, Mar 13, 2014 at 1:48 PM, Tony Barbieri <great...@gmail.com> wrote:

> Thanks for the replies, both options sound great.  Appreciate you taking
> the time!
>
> -tony
>
>
> On Thu, Mar 13, 2014 at 1:04 PM, Brian Hawkins <bhawk...@reald.com> wrote:
>
>>  If you want to open a file on launch using your "openfile.py" script,
>> you can run nuke from the command line with your python script as the first
>> argument:
>>
>>
>>
>> eg:
>>
>> "Nuke8.0.exe /path/to/your/script/openfile.py"
>>
>>
>>
>> If you use a python file instead of a nukescript in the command line nuke
>> will run the script as soon as it has run its own startup procedures.
>>
>>
>>
>> *From:* nuke-dev-boun...@support.thefoundry.co.uk [mailto:
>> nuke-dev-boun...@support.thefoundry.co.uk] *On Behalf Of *Tony Barbieri
>> *Sent:* Thursday, March 13, 2014 10:51 AM
>>
>> *To:* Nuke plug-in development discussion
>> *Subject:* Re: [Nuke-dev] Open file on startup
>>
>>
>>
>> The onScriptLoad callback doesn't seem to fire when launching.  I'm
>> adding the onScriptLoad callback in the init.py but it doesn't seem to
>> "take" until I open a script after Nuke has launched.  Trying to use the
>> onCreate callback also doesn't seem to work as I am trying to open a script
>> while everything is still instantiating.  Not really sure how to proceed
>> with this at this point.
>>
>>
>>
>> On Mon, Mar 10, 2014 at 3:29 PM, Tony Barbieri <great...@gmail.com>
>> wrote:
>>
>> Thanks for your reply, Nathan.  This seems like the most straightforward
>> way to accomplish this.
>>
>>
>>
>> Thanks again!
>>
>>
>>
>> -tony
>>
>>
>>
>> On Mon, Mar 10, 2014 at 1:06 PM, Nathan Rusch <nathan_ru...@hotmail.com>
>> wrote:
>>
>> The `onScriptLoad` callback runs after the Root's `onCreate` callback,
>> which should be the last `onCreate` to run when a script is loaded.
>>
>>
>>
>> -Nathan
>>
>>
>>
>> *From:* Tony Barbieri <great...@gmail.com>
>>
>> *Sent:* Monday, March 10, 2014 7:58 AM
>>
>> *To:* nuke-dev@support.thefoundry.co.uk
>>
>> *Subject:* [Nuke-dev] Open file on startup
>>
>>
>>
>> Hello!
>>
>>
>>
>> I am trying to open a file on startup by using a custom open method
>> written in python.  I am trying to run the open code either in an init.py
>> or menu.py that we use for our facility.  Ideally this can happen in the
>> init.py.  The code appears to be running correctly but it seems that the
>> file is zeroed out to a default scene due to it running "too early".
>>
>>
>>
>> Is it possible to open a file on Nuke launch without using the standard
>> command-line file flag but do it via python?
>>
>>
>>
>> Thanks!
>>
>>
>>
>> --
>> -tony
>>    ------------------------------
>>
>> _______________________________________________
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>>
>>
>> _______________________________________________
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>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>>
>>
>>
>>
>>
>> --
>> -tony
>>
>>
>>
>>
>>
>> --
>> -tony
>>
>>
>>  ------------------------------
>>
>>
>>
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>
>
> --
> -tony
>



-- 
-tony
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