The method to our madness In that the past we have tried to follow libraries versions and compilers Autodesk uses for Maya so you do not have to reset up an entirely different build environment for the different apps. Maya 2015 is still using gcc 4.1.2/4.2.1 for linux/osx (we are behind on VS though).
http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=__files_Setting_up_your_build_environment_Mac_OS_X_environment_htm http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=__files_Setting_up_your_build_environment_Linux_compiler_requirement_htm To compile plug-ins and standalone applications for Linux, use the gcc compiler, version 4.1.2. Snow Leopard 10.6.8, Xcode 3.2.1, gcc 4.2.1 Microsoft Visual Studio 2012 Update 4 -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: [email protected] On Tue, May 20, 2014 at 1:31 AM, Julik Tarkhanov <[email protected]>wrote: > There was a great post by Paolo about setting up the compiler environment > on OSX. > However I must admit that Foundry is driving us insane with outdated GCC > dependencies, year to year. It’s especially > annoying when you don’t actually sell your plugins but still get requests > from users every time a non-ABI compatible Nuke version crops up. > > In theory, a much better approach would be to mandate the newest OSX > version + the newest Apple LLVM but with an SDK build that goes back > one version in terms of compatibility (so build 10.8 compatible if you are > on 10.9). One can dream. > > On 19 May 2014, at 18:29, Nik Yotis <[email protected]> wrote: > > I am sure you agree > > > -- > Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX > Amsterdam | The Netherlands | tel. +31 20 330 8250 > cel. +31 61 145 06 36 | http://hecticelectric.nl > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > >
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