The only way to remove ghost channels is open the script in a text editor and remove the line "add channel blahChannelName". Make sure when you create gizmos that you go in and remove any of those ghost channels otherwise they will start haunting you and start popping up in other scripts.
-deke On Fri, Feb 25, 2011 at 08:07, Brandon Harris <[email protected]> wrote: > This is more of a workflow question, than a direct python question. We're > starting to more heavily use EXRs and embedded channels. This, however, has > begun to create an issue with managing all this information. Artists, when > working with many different assets, each with their own custom channels and > what not, are hitting road blocks. > > So a general question to all, How do you help them manage this? > > There is also a more specific question, how do you deal with ghost channels > that are no longer used? > > Brandon L. Harris > _______________________________________________ > Nuke-python mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > _______________________________________________ Nuke-python mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
