So am I to understand that, through python there is no way to manipulate channels that are in a nuke script?

Brandon L. Harris



On 02/25/2011 11:20 AM, Deke Kincaid wrote:
The only way to remove ghost channels is open the script in a text
editor and remove the line "add channel blahChannelName".  Make sure
when you create gizmos that you go in and remove any of those ghost
channels otherwise they will start haunting you and start popping up
in other scripts.

-deke

On Fri, Feb 25, 2011 at 08:07, Brandon Harris<[email protected]>  wrote:
This is more of a workflow question, than a direct python question. We're
starting to more heavily use EXRs and embedded channels. This, however, has
begun to create an issue with managing all this information. Artists, when
working with many different assets, each with their own custom channels and
what not, are hitting road blocks.

So a general question to all, How do you help them manage this?

There is also a more specific question, how do you deal with ghost channels
that are no longer used?

Brandon L. Harris
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