You can currently only add & rename channels/layers with
python(nuke.Layer) or tcl(add_layer).  No way to remove them.

-deke

On Fri, Feb 25, 2011 at 11:51, Brandon Harris <[email protected]> wrote:
> So am I to understand that, through python there is no way to manipulate
> channels that are in a nuke script?
>
> Brandon L. Harris
>
>
>
> On 02/25/2011 11:20 AM, Deke Kincaid wrote:
>>
>> The only way to remove ghost channels is open the script in a text
>> editor and remove the line "add channel blahChannelName".  Make sure
>> when you create gizmos that you go in and remove any of those ghost
>> channels otherwise they will start haunting you and start popping up
>> in other scripts.
>>
>> -deke
>>
>> On Fri, Feb 25, 2011 at 08:07, Brandon Harris<[email protected]>
>>  wrote:
>>>
>>> This is more of a workflow question, than a direct python question. We're
>>> starting to more heavily use EXRs and embedded channels. This, however,
>>> has
>>> begun to create an issue with managing all this information. Artists,
>>> when
>>> working with many different assets, each with their own custom channels
>>> and
>>> what not, are hitting road blocks.
>>>
>>> So a general question to all, How do you help them manage this?
>>>
>>> There is also a more specific question, how do you deal with ghost
>>> channels
>>> that are no longer used?
>>>
>>> Brandon L. Harris
>>> _______________________________________________
>>> Nuke-python mailing list
>>> [email protected]
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>>>
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