So if you have a world space point pass and the camera that was used to create 
it, is it possible to rotate the point pass using 2d filters to 'view' it from 
a different angle? I know you can use a matrix node to 'rotate' the point pass 
in 3d space, and I know you can also convert the point pass to a UV style 
screen space projection. Is it too much to think you could calculate a new view 
with the data given?

Obviously you couldn't view pixels that aren't visible in the original point 
pass, but it would be great if you could augment the data you have.

-=Robin

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