So if you have a world space point pass and the camera that was used to create it, is it possible to rotate the point pass using 2d filters to 'view' it from a different angle? I know you can use a matrix node to 'rotate' the point pass in 3d space, and I know you can also convert the point pass to a UV style screen space projection. Is it too much to think you could calculate a new view with the data given?
Obviously you couldn't view pixels that aren't visible in the original point pass, but it would be great if you could augment the data you have. -=Robin This e-mail and any attachments are intended only for use by the addressee(s) named herein and may contain confidential information. If you are not the intended recipient of this e-mail, you are hereby notified any dissemination, distribution or copying of this email and any attachments is strictly prohibited. If you receive this email in error, please immediately notify the sender by return email and permanently delete the original, any copy and any printout thereof. The integrity and security of e-mail cannot be guaranteed.
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