You can use the Position to Points node to turn it in 3d space and then change the camera in 3d and rerender it with the scanline render. It is a hidden unsupported node but to get it hit x above the Dag and type "PositionToPoints".
-deke On Thu, Sep 15, 2011 at 13:36, Robin Graham <[email protected]> wrote: > So if you have a world space point pass and the camera that was used to > create it, is it possible to rotate the point pass using 2d filters to > ‘view’ it from a different angle? I know you can use a matrix node to > ‘rotate’ the point pass in 3d space, and I know you can also convert the > point pass to a UV style screen space projection. Is it too much to think > you could calculate a new view with the data given? > > > > Obviously you couldn’t view pixels that aren’t visible in the original point > pass, but it would be great if you could augment the data you have. > > > > -=Robin > > This e-mail and any attachments are intended only for use by the > addressee(s) named herein and may contain confidential information. If you > are not the intended recipient of this e-mail, you are hereby notified any > dissemination, distribution or copying of this email and any attachments is > strictly prohibited. If you receive this email in error, please immediately > notify the sender by return email and permanently delete the original, any > copy and any printout thereof. The integrity and security of e-mail cannot > be guaranteed. > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
