You can use the Position to Points node to turn it in 3d space and
then change the camera in 3d and rerender it with the scanline render.
 It is a hidden unsupported node but to get it hit x above the Dag and
type "PositionToPoints".

-deke

On Thu, Sep 15, 2011 at 13:36, Robin Graham
<[email protected]> wrote:
> So if you have a world space point pass and the camera that was used to
> create it, is it possible to rotate the point pass using 2d filters to
> ‘view’ it from a different angle? I know you can use a matrix node to
> ‘rotate’ the point pass in 3d space, and I know you can also convert the
> point pass to a UV style screen space projection. Is it too much to think
> you could calculate a new view with the data given?
>
>
>
> Obviously you couldn’t view pixels that aren’t visible in the original point
> pass, but it would be great if you could augment the data you have.
>
>
>
> -=Robin
>
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