Yea I have used that before but it is CRAZY slow and it does allow you to scale 
the cloud points smaller than 10 pixels across. I was hoping there could be a 
more elegant math only way to do this.

-=Robin


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Deke Kincaid
Sent: Thursday, September 15, 2011 2:30 PM
To: Nuke Python discussion
Subject: Re: [Nuke-python] viewing a point pass from a different direction.

You can use the Position to Points node to turn it in 3d space and
then change the camera in 3d and rerender it with the scanline render.
 It is a hidden unsupported node but to get it hit x above the Dag and
type "PositionToPoints".

-deke

On Thu, Sep 15, 2011 at 13:36, Robin Graham
<[email protected]> wrote:
> So if you have a world space point pass and the camera that was used to
> create it, is it possible to rotate the point pass using 2d filters to
> 'view' it from a different angle? I know you can use a matrix node to
> 'rotate' the point pass in 3d space, and I know you can also convert the
> point pass to a UV style screen space projection. Is it too much to think
> you could calculate a new view with the data given?
>
>
>
> Obviously you couldn't view pixels that aren't visible in the original point
> pass, but it would be great if you could augment the data you have.
>
>
>
> -=Robin
>
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