Hey Mark
I haven't had to work on a scene that heavy before but this may be worth
a test:
Before closing your nuke comp, disable all the nodes.
Then when you open it again nuke might not evaluate the disabled nodes
(I haven't really looked into nukes opening process but on the small
test I did it seemed to make a small difference).
And then when your comp is open and responsive you can enable the
specific sections of the comp you want to work on.
If this does help you and you want to automate the disable process, but
you want to keep nodes that were specifically disabled by the user
disabled, you could always write out a file that contains each nodes
disabled status when the user closes their comp.
--
Kind Regards,
Jared Glass <mailto:[email protected]> | Technical Lead
Triggerfish Animation Studios <http://www.triggerfish.co.za>
Zambezia Movie <http://www.zambeziamovie.com/> | Khumba Movie
<http://www.triggerfish.co.za/khumba/>
On 2012/05/15 01:36 PM, Marc Gutowski wrote:
dear forum,
in production our scenes are getting quite complex,
when loading such a scene, nuke takes a lot of time
up to 10 or 15 minutes.
So my question;
1. How can i speed up loading ?
- Are there any settings or any cleanups to do ?
I appreciate any experience you have.
---
Splitting a scene is not an option,
we are building car configurators
and handle a lot of automatisation and control
routines with all nodes of a specific content.
A scene has 4000-6000 nodes, incl. 200 read nodes,
most of them load 4K footage, and about 500 are rotos/rotopaints.
disabling postage stamps for all nodes didn't changed anything.
thx in advance,
Marc
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