Hey Phong,

'doin' good, indeed! :)

okay the rotos are big in textsize, but nuke seems to "evaluate" or cache
every roto/rotopaint on script load. doing this on render time would save a lot 
of 
time and ram when loading heavy scenes files - but this is only a guess.

i can imagine, writing a routine to automatically render rotos to files and get 
them imported and linked as mask again. this routine would not that difficult 
to write, 
but keeping the masks editable and up-to-date within work on the comp 
seems a bad change for faster scene loading.

i never heard of baking roto's in nuke,
@nhat, what do mean exactly ?



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