Hey Phong, 'doin' good, indeed! :)
okay the rotos are big in textsize, but nuke seems to "evaluate" or cache every roto/rotopaint on script load. doing this on render time would save a lot of time and ram when loading heavy scenes files - but this is only a guess. i can imagine, writing a routine to automatically render rotos to files and get them imported and linked as mask again. this routine would not that difficult to write, but keeping the masks editable and up-to-date within work on the comp seems a bad change for faster scene loading. i never heard of baking roto's in nuke, @nhat, what do mean exactly ?
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