Wow that is a big comp. If you insert Write nodes after the rotos, you can render it out and then set it to read the files just written using the 'read' check box. It then becomes a Read/Write and none of the nodes above it should be evaluated while the 'read' box is checked.

Lars

On 22/05/2012 9:44 p.m., Marc Gutowski wrote:
Hey Phong,

'doin' good, indeed! Smile

okay the rotos are big in textsize, but nuke seems to "evaluate" or cache
every roto/rotopaint on script load. doing this on render time would save a lot of
time and ram when loading heavy scenes files - but this is only a guess.

i can imagine, writing a routine to automatically render rotos to files and get them imported and linked as mask again. this routine would not that difficult to write,
but keeping the masks editable and up-to-date within work on the comp
seems a bad change for faster scene loading.

i never heard of baking roto's in nuke,
@nhat, what do mean exactly ?


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