Dumb question but if they dont take animation then you can't timeOffset them anyway can you?
On 18 Dec 2013, at 17:15, Den Serras <denserras...@gmail.com> wrote: > I've written a very long and convoluted script that will, in theory, time > offset anything in a script by shifting animation, rewriting expressions, > changing Roto lifetime values and occasionally resorting to paired TimeOffets > when nothing else will work, like on ReadGeos. I've discovered, though, that > there are at least two types of knobs which don't exist when you for loop a > node's knobs alone but which show up when you loop them in a script: > Obsolete_Knob and Liink_Knob. What makes these knobs problematic is that they > don't take animation, so if you do a .isAnimated() on them, the script will > error out. My question: does anyone know of any more knobs like this? I > discovered these by offsetting as many scripts as possible, but I can easily > be missing stuff. > > Thanks! > Den > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python