Thank you! I will test these.

On Wednesday, December 18, 2013, Patrick Heinen wrote:

> Hey Dan,
>
> the link_knob is a knob that get's created, when you pick a knob from the
> manage user knobs dialog for example. As you mentioned, it than simply
> links to that knob in the group/gizmo.
> I started collecting some knobs, that make problems for something else,
> but there might be some that will not take animation either here's a list:
>
> ("Obsolete_Knob", "IArray_Knob", "Tab_Knob", "BeginTabGroup_Knob",
> "CascadingEnumeration_Knob","GeoSelect_Knob", "RotoKnob",
> "EndTabGroup_Knob", "Link_Knob", "Keyer_Knob", "Menu_Knob")
>
> cheers,
>
> Patrick
>
>
>
> Den Serras wrote on 18.12.2013 09:36:
>
> > Well I've found that these knobs will appear out of nowhere on nodes that
> > have animation that otherwise time shifts fine. With the Obsolete_Knob,
> it
> > appears as a duplicate of an existing knob. If you time shift the other
> > knob, the Obsolete_Knob will suddenly update and be fine by itself. But
> if
> > you for...loop all nodes, it errors and kills the script. So I have to
> find
> > all these special case knobs so I can work around them. I found Link_Knob
> > on a group node that used to be a gizmo, but when I just take apart that
> > node by itself it doesn't show up.
> >
> > On Wednesday, December 18, 2013, Howard Jones wrote:
> >
> >> Dumb question but if they dont take animation then you can't timeOffset
> >> them anyway can you?
> >>
> >>
> >> On 18 Dec 2013, at 17:15, Den Serras 
> >> <denserras...@gmail.com<javascript:;><java
> script:;>>
> >> wrote:
> >>
> >> > I've written a very long and convoluted script that will, in theory,
> >> time offset anything in a script by shifting animation, rewriting
> >> expressions, changing Roto lifetime values and occasionally resorting to
> >> paired TimeOffets when nothing else will work, like on ReadGeos. I've
> >> discovered, though, that there are at least two types of knobs which
> don't
> >> exist when you for loop a node's knobs alone but which show up when you
> >> loop them in a script: Obsolete_Knob and Liink_Knob. What makes these
> knobs
> >> problematic is that they don't take animation, so if you do a
> .isAnimated()
> >> on them, the script will error out. My question: does anyone know of any
> >> more knobs like this? I discovered these by offsetting as many scripts
> as
> >> possible, but I can easily be missing stuff.
> >> >
> >> > Thanks!
> >> > Den
> >> > _______________________________________________
> >> > Nuke-python mailing list
> >> > Nuke-python@support.thefoundry.co.uk <javascript:;> <java script:;>,
> >> http://forums.thefoundry.co.uk/
> >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
> >>
> >> _______________________________________________
> >> Nuke-python mailing list
> >> Nuke-python@support.thefoundry.co.uk <javascript:;> <java script:;>,
> >> http://forums.thefoundry.co.uk/
> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
> >>
> > _______________________________________________
> > Nuke-python mailing list
> > Nuke-python@support.thefoundry.co.uk <javascript:;>,
> http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
> >
>
> _______________________________________________
> Nuke-python mailing list
> Nuke-python@support.thefoundry.co.uk <javascript:;>,
> http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
>
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to