Thank you! I will test these. On Wednesday, December 18, 2013, Patrick Heinen wrote:
> Hey Dan, > > the link_knob is a knob that get's created, when you pick a knob from the > manage user knobs dialog for example. As you mentioned, it than simply > links to that knob in the group/gizmo. > I started collecting some knobs, that make problems for something else, > but there might be some that will not take animation either here's a list: > > ("Obsolete_Knob", "IArray_Knob", "Tab_Knob", "BeginTabGroup_Knob", > "CascadingEnumeration_Knob","GeoSelect_Knob", "RotoKnob", > "EndTabGroup_Knob", "Link_Knob", "Keyer_Knob", "Menu_Knob") > > cheers, > > Patrick > > > > Den Serras wrote on 18.12.2013 09:36: > > > Well I've found that these knobs will appear out of nowhere on nodes that > > have animation that otherwise time shifts fine. With the Obsolete_Knob, > it > > appears as a duplicate of an existing knob. If you time shift the other > > knob, the Obsolete_Knob will suddenly update and be fine by itself. But > if > > you for...loop all nodes, it errors and kills the script. So I have to > find > > all these special case knobs so I can work around them. I found Link_Knob > > on a group node that used to be a gizmo, but when I just take apart that > > node by itself it doesn't show up. > > > > On Wednesday, December 18, 2013, Howard Jones wrote: > > > >> Dumb question but if they dont take animation then you can't timeOffset > >> them anyway can you? > >> > >> > >> On 18 Dec 2013, at 17:15, Den Serras > >> <denserras...@gmail.com<javascript:;><java > script:;>> > >> wrote: > >> > >> > I've written a very long and convoluted script that will, in theory, > >> time offset anything in a script by shifting animation, rewriting > >> expressions, changing Roto lifetime values and occasionally resorting to > >> paired TimeOffets when nothing else will work, like on ReadGeos. I've > >> discovered, though, that there are at least two types of knobs which > don't > >> exist when you for loop a node's knobs alone but which show up when you > >> loop them in a script: Obsolete_Knob and Liink_Knob. What makes these > knobs > >> problematic is that they don't take animation, so if you do a > .isAnimated() > >> on them, the script will error out. My question: does anyone know of any > >> more knobs like this? I discovered these by offsetting as many scripts > as > >> possible, but I can easily be missing stuff. > >> > > >> > Thanks! > >> > Den > >> > _______________________________________________ > >> > Nuke-python mailing list > >> > Nuke-python@support.thefoundry.co.uk <javascript:;> <java script:;>, > >> http://forums.thefoundry.co.uk/ > >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >> > >> _______________________________________________ > >> Nuke-python mailing list > >> Nuke-python@support.thefoundry.co.uk <javascript:;> <java script:;>, > >> http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >> > > _______________________________________________ > > Nuke-python mailing list > > Nuke-python@support.thefoundry.co.uk <javascript:;>, > http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk <javascript:;>, > http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >
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