Well I've found that these knobs will appear out of nowhere on nodes that
have animation that otherwise time shifts fine. With the Obsolete_Knob, it
appears as a duplicate of an existing knob. If you time shift the other
knob, the Obsolete_Knob will suddenly update and be fine by itself. But if
you for...loop all nodes, it errors and kills the script. So I have to find
all these special case knobs so I can work around them. I found Link_Knob
on a group node that used to be a gizmo, but when I just take apart that
node by itself it doesn't show up.

On Wednesday, December 18, 2013, Howard Jones wrote:

> Dumb question but if they dont take animation then you can't timeOffset
> them anyway can you?
>
>
> On 18 Dec 2013, at 17:15, Den Serras <denserras...@gmail.com<javascript:;>>
> wrote:
>
> > I've written a very long and convoluted script that will, in theory,
> time offset anything in a script by shifting animation, rewriting
> expressions, changing Roto lifetime values and occasionally resorting to
> paired TimeOffets when nothing else will work, like on ReadGeos. I've
> discovered, though, that there are at least two types of knobs which don't
> exist when you for loop a node's knobs alone but which show up when you
> loop them in a script: Obsolete_Knob and Liink_Knob. What makes these knobs
> problematic is that they don't take animation, so if you do a .isAnimated()
> on them, the script will error out. My question: does anyone know of any
> more knobs like this? I discovered these by offsetting as many scripts as
> possible, but I can easily be missing stuff.
> >
> > Thanks!
> > Den
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