If it's solely to migrate the script to a different system, I would probably try to handle that with a filenamefilter if a simple setValue doesn't do the trick. Also if you're loading in the same camera, it shouldn't change anything if you do destroy the animation, as it will reload the same. Unless you modified it, in which case you probably want to turn read from file off. On 10 Jun 2015 02:19, "Jake Richards" <tru...@blueskystudios.com> wrote:
> I'd be interested to know this as well. The closest I can get is to hide > the properties panel and then update the knobs, but the camera doesn't > re-read the new file. I've tried executing the reload button and also > deleting any animation on the other knobs first but can't get it to update > without the prompt. > > Jake > > > ------------------------------ > > *From: *"Simon Björk" <si...@bjorkvisuals.com> > *To: *"Nuke Python discussion" <nuke-python@support.thefoundry.co.uk> > *Sent: *Tuesday, June 9, 2015 9:13:59 AM > *Subject: *[Nuke-python] Updating file paths for cameras/axis > > Is there a way to update the file path of a camera without getting the > "Destroy animation" dialog? > > I know I can create a new camera with nuke.createNode('Camera', 'file > {%s}'% path), but I only need to update the file path (moving to a > different system). I guess I could create a new node and reconnect/copy > knob values but it seems there should be a better way. > > > ------------------------------- > Simon Björk > Compositor/TD > > +46 (0)70-2859503 > www.bjorkvisuals.com > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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